Vol2 Updates 14 May 2011 02:13 pm by David !

Some direction for your stories.


Flickr photo by Kerry Lannert

Unlike most fiction writing, a themed anthology is really a collaborative medium. It works best when all the gears mesh, when the reader is carried from one page to the next and one story to the next effortlessly and emotionally.

This requires, of course, that all the individual stories combine to make the book a compelling overall experience. But obviously, any individual writer can’t know what everyone else is writing!

That’s where we come in. With only two months remaining in the submission period for Volume 2, this is our director’s voice saying “Here is how you can play your part most effectively in this collaboration. Here is what we want and don’t want — what will work in the final book, and what won’t.”

Why are there Approaches to Avoid?

During the Volume 1 submission process, we watched a lot of folks barrel down certain trails with their stories — trails that very quickly became extremely well-worn. When lots of stories are overly similar, it presents a few problems:

• As editors, we become tired of seeing the same tropes over and over again. When writers unwittingly write something that we consider a cliché, it tends to dispose us against that story. Fresh ideas make stories more likely to be bought by us.

• Regardless of our personal feelings, we feel that the easy places to go with the concept don’t provide an interesting experience for a reader of the final book. If all the stories explore only the obvious things that everybody else would also think of, why bother? Fresh ideas are more compelling for the reader.

• Any writer who writes a story that covers ground extremely well-trod is spending time and energy that could instead be applied to a more compelling story. Fresh ideas are a better use of the writer’s effort.

Clearly, it’s in everyone’s best interest to try and avoid the well-worn trails! To nip these issues in the bud during the Volume 1 submission process, we created a section in our guidelines called Approaches to Avoid. We have basically the same list this time around, and below we’ve gone further into detail about the plot elements we’d recommend you steer clear of.

If you have written — or want to write — or are halfway done writing a story that tags each of these no-nos like you’re rounding the bases in the World Series, don’t take it personally! But do take it to heart. This is your second chance! We’ll gladly read another story by you that does something different. Please write that story for us!

One more thing: we understand why these ideas are so common. It’s not bad to write a story like this; our first book had several examples of each of the below. But now we want to go deeper. Your task, as a writer, is to prove to us that you can go deeper.

All About the Prediction (And Nothing Else)

We want to see stories in which the machine plays a part — in which characters or society are affected by its presence, and we get a window into an interesting world that’s different from our own. That can be done a million different ways, and not all of them have to be all about a single person getting, or not getting, or coming to terms with their prediction. We see a lot of stories that share the same basic DNA:

A person is tested for the very first time. What could the prediction mean? Drastic measures must be undertaken to avoid this fate! But, oh no — their prediction comes true in a strange way! DEAD. Fade to black.

OR

A person does not want to be tested. But then they are (for work reasons, or because of peer pressure, or accidentally) and now they are stuck with the knowledge. The End.

OR

A person gets their prediction. They will prove the machines wrong by dying in some other way instead! But the plan goes awry, and they die in the predicted way. Fade to black.

These stories can be fine, but we have by now read a lot of them. They are easy, and we understand why this is a common first stop for a writer. But now let’s move on! Let’s do something different.

The List of Changes

This is the story that just explains stuff. “There was a guy who got tested, and this happened to him. Then another guy got tested, and this happened. The government did this, and then the Church did this.” And on, and on.

Stories should have a central conflict, with a beginning, middle, and end. A list of ideas can be cool — but then find a voice on the ground, a personal perspective, a character who is affected by the changes. Show us that person’s experience, rather than just talking about the world in general.

The Tease

This is any story titled something like “GLOBAL ALIEN INVASION” that gets the reader excited when they read the table of contents, but then there is not remotely a global alien invasion in the actual story.

Philosophy 101

This story is just a construct for people to debate or explain The Nature of Fate. Sometimes the argument is about the existence or non-existence of God or free will. By the end of the story, maybe one character is convinced of another’s argument, but nothing has actually happened in a narrative sense. In stories, events happen. A person does something that changes things. Then, the changed situation affects them in a new way. Then they react to the new situation, etc.

The Resigned Misanthrope

A person gets a sad prediction, say SUICIDE or CANCER or ALONE, and then just resigns him/herself to that fate. These kinds of stories make readers sad. We’re not saying that every story has to be lighthearted, or even pleasant. But we do not want readers to not want to finish the book because it’s too depressing. So we are unlikely to publish stories that are too bleak.

The Golden Sunset

In this story, everyone comes to peace with their prediction, and sometimes there is what amounts to a suicide as the 90-year-old with “DROWNING” solemnly hugs his family and then steps off a pier. This is possible to handle well, but it’s tricky to make work if it’s the entire dramatic content of the story.

The Fly on the Wall

For some reason, there is a tendency with relationship-based stories to spend a lot of time just talking. Just talking about nothing, just being in the relationship. Maybe the couple has a meal; maybe they have a fight. Maybe the prediction causes a rift in the relationship.

All this is stuff that would probably happen for real in a world where the machine exists. But let’s say we have 30 windows into that world, and 30 windows only. We want to see as much of that world as possible in the short time we have — as much variety as we can cram in. Stories about more-or-less normal people doing nothing but more-or-less normal things have a hard time competing in that race.

The Letter of the Law

Someone realizes that if their prediction reads “POISON,” they cannot be killed by anything else ever. So they go around tempting fate and defying death in implausible ways. This is a hard story to do well, because by now we (the readers and the editors) know that: 1. Something non-predicted might not kill you, but it can certainly paralyze you for life until you do die in the predicted way. 2. It is easy to play with wordplay to find a way that something seemingly innocuous can kill you (say, a car hits you because the driver was reaching down to pick up a dropped Poison CD).

Another expression of this same idea is when everybody takes a prediction literally, often to prove the existence of something the machine prints the name of (aliens, God, Armageddon, etc). The same exceptions apply — because maybe someone will die of “GOD” when a religious fanatic kills them.

A more subtle version of this is when somebody receives what seems like an obvious prediction, and cannot take it any way but literally. You can tell interesting character stories about a person who feels they have to interpret the prediction this way, but in general, it’s always super dicey to make an easily-disproven semantic argument the main thrust of any plot.

The Rehash

Everybody who reads our book will have already read the explanation of the concept. They probably will have read the first book too. Any story that spends a ton of time re-explaining the concept, or which is overly similar to any of the stories in the first book, has a very low chance of being bought for the second book. (Read the first book if you’re unsure if you’re breaking new ground or not.)

The Super Unpleasant Experience

We know that in a book about death, there will be some unpleasantness. What we probably don’t need is a completely unbroken experience of repulsiveness, where characters ooze all sorts of fluids and there’s sexual violence and everybody hates their life and wants to die. It’s just not fun for anybody to read.

The Death-Happy World

This is the story where people drop dead like flies all the time, but everybody takes it in stride. It’s possible to tell a story about someone discovering that since the machine’s invention, people die more often and of stranger things — but absent that explanation, or a deliberately farcical situation, we expect a world that operates pretty much like our own. When people act cavalier about murder, for example, or when brains are getting splattered on the sidewalk every Tuesday morning at 8 o’clock, it jolts us out of the believability of the story.

Not About the Machine at All

This seems obvious to me, but I guess some people don’t read the submission guidelines well enough. (Those same people are unlikely to be reading this post, but I’ll mention it anyway.) We are not going to publish any story that doesn’t involve a machine that can predict your death. I don’t think that’s too much to ask?

Okay, Smarty, So What DO You Want?

Your mission, as a writer, is to come up with the best possible story that fits into our world. The only major difference between that world and this world is that people in that world can undergo a blood test to find out how they are going to die.

So the stories that we’re interested in are those that, in an interesting or entertaining way, somehow explore some aspect of how this machine would affect the world or people individually.

For instance, how would such a machine affect the way we understand science or religion? How would it change the way we make war, or investigate crimes, or distribute social services, or treat sick people? How would people feel when they learned their fate? How would they feel when they learned the fates of their loved ones? Would people face discrimination if others knew how they were going to die?

In general, what’s the kind of story that immediately pops into your mind? Now, can you go deeper?

Think of something that exists in today’s world, and ask yourself, “In the world in which the machine exists, how would that thing change?” Who would it affect? Who would it not? Would everybody react negatively, or would some react positively? Why would they?

What’s your personal immediate reaction to the machine? What kind of character would want to convince you of the opposite perspective? Could you create the world of that character? What factors have made them feel that way?

How would the initial invention of the machine affect society? What would a society that had been raised with the machine look like? What if it was taken away from them?

Would the machine be taken at face value? Would it be trusted, or not? Who would have an interest in either establishing or damaging the credibility of the machine’s results?

How would the machine affect businesses? What kinds of new products and services would be invented, and which would become obsolete? Who are the people who would be affected by those ramifications?

Would the machine itself be commercially successful? Who would want it to be available, and who would want to repress it? What would they do to achieve their goals?

What if the machine existed in a different time or place, or an unusual setting? What if its use was confined to only a certain geographical area, a certain class of people, or a certain time in history? Why would that be, and who would it affect?

How would the machine affect a non-Western society? A nontraditional family? Someone with wealth? Someone impoverished? Anyone who’s not a generic urban/suburban middle-class white person?

This is only a partial list, but I hope it helps clarify your thinking about the sorts of ways you can distinguish your own stories. I’ll write more later about craftsmanship, which I think is a subject all its own. In the meantime, the three of us continue to look forward to reading your work! It’s tremendously exciting for us every time a new submission shows up in the inbox, and we want to do all we can to help you make your story the best it can be.

4 Responses to “Some direction for your stories.”

  1. on 14 May 2011 at 11:09 pm 1.Craig said …

    Good to see that the ideas I’m writing about cover the second half of this article much more than the first.

  2. on 17 May 2011 at 2:07 pm 2.Ryan Estrada said …

    I think a good way to put it is- if your story idea could be summed up as a casual anecdote spoken by a character in a different story…. write the different story.

    Really looking forward to this book.

  3. on 17 May 2011 at 2:09 pm 3.Ryan Estrada said …

    Also, just because the stories don’t fit doesn’t mean they’re not great! I’ve been scouring Google for stories that didn’t make it into part 1, so I hope all these stories make it out into the world eventually! I’ll read them!

  4. on 17 May 2011 at 10:47 pm 4.Second Craig said …

    http://www.wordcereal.com/serial/?story=20

    Save you some scouring 🙂

    Actually, though, this is a new story I just wrote. I didn’t know about MoD when it was first being put together. Also, I wasn’t really writing then.

    This time around though, I’m writing for it.